Club Penguin Stuff
Here’s some stuff that you probably didn’t know. Don’t put these in the Text box!
ET This is the music note or fart noise
EM This is the coin
EI This is the igloo
EP This is the blue puffle
EZ This is the Pizza
D This is to dance
S This is to sit in the direction you are standing
W This is to wave
EI This is the igloo
EQ Pink Icecream
EW Chocolate Icecream
And there is some other stuff, but I just don’t remember what they are =D Sorry about that. The others also begin with the capital E.
The new pin is in the ski lodge at the ski village behind the right left hand corner. It’s a basket.
In the surfing game, bring your red puffle (it must be a red puffle, and bring it if you have one) and play the game. When the game actually starts, your puffle surfs with you! But this only works on red puffles only, so don’t expect your blue puffle to surf. In Astrobarrier, on the begging screen when it shows your “space ship”, press 1 to go to level 10, 2 to go to level 20, and 3 to go to level 30, but the problem is that you start with 0 points. =( Later on in the game, on screens when there are words (instructions) and your ship is there, you can move around and shoot the targets available to you and you still get points or lives. In the secret level’s you can’t do since they don’t have any. To get to these secret levels, wait until level 10, 20, 30 (I don’t know about 40 yet since I haven’t been playing it for a long time) and the instruction screen comes on. Wait 25 seconds, and a blue ship will appear, and shoot it. On the one where the target is blocked on the screen and you have the turner, shoot at the barrier and the turner will hit the target and the ship. But the higher the level the harder the secret level which means that if you’re an expert, skip to level 30 and wait for the ship. In Pizzatron 3000, there’s a red lever at the bottom. If you press the red part of it and play, you make dessert pizzas! In Cart Surfer, if your paint is black, you go the slowest, but if your lime green, you go fastest, which can be good or bad.
If you go to the newspaper, go to Aunt Arctic’s section, and put the cursor over her glasses, they turn into sunglasses. To dance with the newspaper, go to a member’s house. Then go to the top right hand corner. Then click on the newspaper. Now just type (when your “reading” the newspaper still!)
. Now exit the newspaper, and you’ll be dancing!
Perhaps some of you are secret agent’s looking at my blog and stuck on the HQ’s missions (if you want to exit something, go to the side until an arrow appears, then click). I can help you!
Case of the Missing Puffles
1. Talk to Aunt Arctic.
2. Use your spy phone in the inventory and go to the ice rink.
3. Put your mouse over the right arrow on the screen.
4. Stop ‘til you reach some photos on the ground, click on them, and put them in your inventory.
5. Go back to Aunt Arctic’s house using the spy phone or map.
6. Take the photos and put the photos on her and she’ll talk to you.
7. Go to the pet shop (using the spy phone or map) and put your cursor over the left arrow until you reach the puffle houses.
8. Look for one of the houses with a note put on with a nail and click on it.
9. Figure out the code and remember it. (The code key is on the bottom right corner of the screen).
10. Go the sport’s shop (use the spy phone or map) where G is and talk to him.
11. Tell him the number of socks he has (it is on the note).
12. Take the tubes (the red and white things).
13. Go to the ice berg (use your spy phone).
14. Take out your tubes and put them on the penguins.
15. Try to save all the penguins. There’s a flag there to tell you where the wind is going.
16. Go to the top of the mountain (not the highest one!)
17. Talk to the crying penguin.
18. Click on your spy phone and click on tools. It’s the red blinking light.
19. Click on the wrench and put on the telescope of the penguin’s.
20. Put your wrench back in your spy phone.
21. Look through the telescope until you find the green puffle flying around, and then exit out of the telescope.
22. Go back to the sports shop (using the spy phone or map).
23. Put the grappling rope in your inventory.
24. Go to the highest mountain (using the spy phone or map).
25. Go all the way up until you can see the top of the mountain.
26. Click on the grappling rope and put on the top of the mountain.
27. Talk to the puffle.
28. Go to Aunt Arctic’s (using map or spy phone).
29. Get your medal and note.
G’s Mission
1. Talk to G.
2. The word is mogul.
3. Take his sled and put it in your inventory.
4. Go to the mountain, take out your sled, and put it on the test run site.
5. Play the “game” and wait until everything goes CRASH!
6. Go right and pick up the survival book and put it in your inventory.
7. Go to the place where there’s the bush.
8. Get 2 of the O berries and put them in your inventory.
9. Go to where the stump is and click on the puffles until they all are gone but the black one.
10. Give the black puffle an O berry by putting it on him.
11. Go back to the O berry bush; go right until you find a pot in the tree. Then click on the trunk several times until it falls out. Put the pot in your inventory.
12. Keep going left until you find a river and go there.
13. Go right until you find a log. Then put it in your inventory.
14. Go left until you can’t go left any more and take your pot out.
15. Put the pot on the river then when it fills; put it back in your inventory.
16. Got to the cave (you have to go a bit right) and enter it. Click on the bushes once and then enter.
17. Find the little dent in the floor and then click on the pebbles, and put the log from your inventory and put it on the dent.
18. Take out the survival book from your inventory and put it on the log and wait ‘til it finishes ripping up.
19. Feed the puffle the O berry (and make sure it’s blocking the stuff and then put the pot of water on the fire and when it starts to bubble, click on it until you finish going to sleep.
20. Go out side of the cave and talk to the guy and G and then get your medal.
The Case of the Missing Coins
1. Talk to the Green penguin and make him shut the door and open it during the talk (it’s in the choices of talking).
2. Go to the Office and go right until you find the couch with the jester hat.
3. Click on the bottom of the couch and put both items in your inventory.
4. Go to the computer and click on it.
5. Turn the power on.
6. Put the boot disk in.
7. Go to my files and the combination number. N is north, S is south, etc. The numbers behind the letters are in that direction, and memorize it!
8. Go back down stairs.
9. Click on the red button of the safe where the penguin is and put in the numbers by clicking on the 0s.
10. Enter the room after you press confirm and click on the coins. And talk to the penguin and after that, go to the HQ using the spy phone.
11. Talk to G and watch the video.
12. Talk to him, but don’t choose the last choice after you finish watching the video. Choose the first one!
13. Click on the open drawer. The key to the roof is the one in the top left hand corner and then put in your inventory.
14. Go right until you find a map with a red blinking light.
15. Pick up the light bulb thing and put it in your inventory.
16. Go back to the gift shop upstairs, and go left until you see the door to the roof.
17. Take your key and put it some where on the door and enter the roof and don’t forget to put the key back.
18. Take out the wrench from your spy phone and unscrew the nails from the powa box.
19. “Enter” the powa box and put the paper clip in it.
20. Near the sewer drain, there’s this white thing. Pick it up and put it in your inventory.
21. Go to the first floor of the Gift shop in to the safe.
22. Click on the coins; talk to the penguin, and go to the HQ to talk to G, and give the fibers to him. You know, the white stuff in the sewer drain, and do the extra thing for G.
23. Go to the boiler room.
24. Turn on your flash light and go left until you see a thing with a handle that isn’t red and click on it.
25. Figure the puzzle out. Instructions are on the side.
26. After you finish it, go to the HQ and talk to G.
27. Get your Medal and Letter.
The letter with the brown penguin, when the power went off and you went to the town, he was there crying. He’s the same penguin you meet with the telescope in the first mission. If you go into the sport’s shop and enter the curtain that’s open and you’re a secret agent, you go into the HQ!
Here are all the games if you’re looking for them. I put the places at the begging and the game name at the end.
Plaza: Puffle Shop: Employees Door: Puffle Round-up
Plaza: Pizza Shop: Beaded place: Pizzatron 3000
Cove: Bamboo Hut: Catching Waves
Town: Coffee Shop: Bean Sacks: Java Beans
Town: Coffee Shop: Lounge: Mancala
Town: Nightclub: Lounge: Astrobarrier
Town: Nightclub: Lounge: Thin Ice
Mountain: Sledding: Bunny Hill
Mountain: Sledding: Express
Mountain: Sledding: Penguin Run
Mountain: Sledding: Ridge Run
Ski Village: Lodge: Ice Fishing
Ski Village: Lodge: Four in a Row
Ski Village: Lodge: Attic: Four in a Row
Lighthouse: Beacon: Landing Plate: Jet Pack Adventure
Mine: Loaded Carts: Cart Surfer
Dock: Boat: Ballistic Biscuit
Ice Rink: Hockey
Snow Forts: Snow ball Fights
Go to the book room, click on the library, and go to the Rockhopper and Bambi story. Go the last page and click on the colorful bracelet, and then you have the friendship bracelet.
So you know my user is Pokeberry, but you might see on club penguin and you might want to recognize me. This is what I usually wear, black paint, a belt (dojo), red bandanna, seashell necklace, marhsmallow on a stick, and some random background
Avalanche Rescue Mission
- Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
- Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too. Place all two items that you have picked up so far together so that they create one item.
- Head to the Lighthouse and beside the boat you’ll find a rope. Put it together with the life preserver and fishing rod.
- Head to the Sportshop. Then Pick-up the brown belt from the statue.
- Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the brown belt on the ski lift to fix it.
- Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
- Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
- Go to the Sportshop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
- Write down the path that you have to take through the maze. Then head to the mountain and go to Ridge Run.
- Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
- Use the life preserver launcher on the cliff.
- Launch the preservers at the penguins to save them. Check Tips for a guide
- You have completed the mission, talk to G at the top of the mountain and give him the fibers that you found at the Ski Village.
Mission 5
- Talk to G, he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
- Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
- Go to the Pizza Parlour and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
- Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
- Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
- Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlour. Put the hot chocolate in your inventory.
- Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 1000 Fan and place it in your inventory.
- Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
- Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
- Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
- Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
- Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
- Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.
Mission 6
- Teleport to the HQ and go to the gadget room.
- Now talk to G.(Gary)
- The machine exploded and the crab escaped. Follow him. Listen for his claws.
- The crab will lead you all the way to the wilderness!
- Remember mission 2? You’ll find the puffle in the same spot. But the O’berries are located high up in a bag on a nearby tree. You’ll have to cut the rope holding them up with your scissors.
- When you feed the puffle, lead him to the door where the crab is. Put an O’berry in the pet door, and your puffle will follow and open it!
- Next comes a very long conversation with the evil polar bear.
- After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a o-berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.
- Before you leave grab the blueprints, the anchor, the rope and hot sauce.
- You need to put a few items together first, by dragging them onto eachother in your inventory.
- Don’t count on leaving that soon. snow blocks the entrance! What you need to do is put hot sauce on an o’berry and put it on the snow so the puffle eats it… and melts the snow!
- Go to the cliff where you fell off of.
- Toss the anchor and rope up and you’ll be back at the ski mountain.
- If you go to the ski village, you’ll find that bear in the fishing place trying to fix his machine. But he’s too hungry, and O-berries won’t work. He needs pizza!
- So get to that Pizza Parlor and get that pizza, but get him seaweed pizza.
- Give him the Pizza.
- While he’s distracted, turn the lever to the other direction.
- Watch him sink.
- He’ll get back up and give you a nasty phone call…
- Recieve your medal and gift
Mission 7
1. Talk to G. you can choose any of the answers. He will be explaining that the clocks are broken.
2. Click the T.V. that has shows the Snow Forts. It shows the Polar Bear and the Crab breaking the clock tower. Click around the screen when your cursor becomes an arrow.
3. Talk to G again. Choose the top bubble each time. You have to find the parts of the clock tower to repair it.
4. Go to the Gadget Room. Pick up the Life Guard Tube off the shelf and put it in your inventory.
5. Go to the Dock. Talk to the penguins that have the blue hockey jerseys. Choose the top bubble until the penguins let you play the game.
6. How to play the game: You have to click and hold until the bar goes to the red part of the meter. Let go of your mouse when it goes to the red part. Then try to hit the target with the snowballs. To hit it aim a little in front of the target because the penguin is moving.
7. When you win the game by hitting the target, they will give you the target. They will wonder what they will be able to use instead, so give them the Life Guard Tube.
8. Go to the HQ, talk to G and tell him you need to use the Electromagnet 3000. He tells you that the combination for the lock is “key”.
9. Go to the Invention Cabinet. It is left of the doors to go into the Gadget Room. A decoder is at the bottom right of your screen, you just have to put your cursor on it for it to pop up. Decode the word “key” to the Secret Agents Code and then make it match on the lock.
10. When to lock opens, take the Magnetron 3000 and put it in your inventory.
11. Go to the Ice Burg using your map. Go left of the Aqua grabber machine and you will see an ice cube with a spring in it floating. Use the Magnetron 3000 to pull it out of the water and put it in your inventory.
12. Go to the HQ, then go to the Gadget Room. Put the ice cube in the Test Camber. Pull the red level, then click the fire button, then pull the level again. Take the spring and put it in your inventory.
13. Go to the Town. Talk to Rookie and ask him for the paper with the picture of a gear. Take it and put it in your inventory.
14. Go to the Beach. Go right until you see a yellow penguin in a chair. Talk to him, he says he gave a yellow puffle a picture of a chair and the yellow puffle made it for him. Pick up and put the green bucket beside him in your inventory.
15. Go to the Snow Forts and click the green bucket then click somewhere in the snow, then put it back in your inventory.
16. Go to the Plaza and go to the Pizza Parlor. Pick up and put the sheet of music on the floor by the piano and put it in your inventory.
17. Go back to the Plaza and enter the Stage. Click the piano and put the sheet of music on it. Play the music on the piano according to the color. Play from left to right. The yellow puffle by the curtain will like the music and come out. Click out of it by putting your cursor near the edge of your screen.
18. Give the puffle the picture of the gear then give it the green bucket. It’ll make a gear just like the one in the picture. Take the gear and put it in your inventory.
19. Go to the Gadget Room in the HQ. Put the gear in the Test Chamber and click the red lever. Click the snow flake button, then click the red lever once again and put the gear back in your inventory.
20. Go to the Snow Forts. Click the Clock Tower. Put in the gear in the middle the spring on the left side and the target where the target is usually. Then get out of the clock.
21. Your Spy Phone will ring. It is the Polar Bear! He says he underestimated you, but destroying the Clock Tower was just a distraction for his “Master Plan”.
22. G will appear, talk to him then get your medal and your gift.
Mission 8
1. Talk to G. There will be a small tremor.
2. Go to the dock. (Don’t have to take the lantern.)
3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.
4. Go to the town and talk to the confused penguins.
5. Now visit the coffee shop and talk to the penguin with coffee.
6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.
7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.
8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.
9. Talk to the penguin with the paper in his book. Ask to see the newspaper.
10. Go to the pizza shop and earn the penguin in line a pizza.
11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.
12. Go back to Gary and talk to him.
13. Talk to him again and ask for his, “Super helium”.
14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.
15. Go to the lighthouse and get the balloons and a barrel from the penguins.
16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)
17. Feed the puffle the cookie with his brand new hat on! Then, go to the sports shop and pick up the pins beside the tent.
18. Go to the tunnel at the dock and follow the directions of both sheets of paper.
19. Do the first one on the first sheet, then the first one on the second, and so on to find your way.
20. Use your spy phone to unscrew the pipe on the gift shop.
21. Now put your balloon on the helium to air it up.
22. Go to the town and put the balloon on the right side.
23. Now put the net, nails, and hammer all on it.
24. Go under the cave and through the opening. (You might want to grab the drill.)
25. Go to the boiler room and talk to herbert.
26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.
27. Go to the HQ and talk to Gary.
Mission 9
1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
15. After Herbert leaves, go to his camp and look around.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the binoculars.
18. Put the spy phone / binocular combo into the left tree.
19. Go back to the HQ and watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.
Thank you for those sites that I was able to copy the last several missions from.
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Could u give me your account? I want the blue beanie badly!
Comment by mike92cp — November 6, 2008 #
Sorry
I’m not giving away any account. If you’re patient enough, maybe CP will give away the blue beanie again.
Comment by dannyphantomclubpenguin — November 7, 2008 #
COOL SITE!
Only thing is that I know everything here
Comment by dj 3k — January 8, 2009 #
Hi everyone!
Im new to dannyphantomclubpenguin.wordpress.com.
I hope I can be a regular here!
Comment by Joe — March 25, 2009 #